You fly inside a 3-D hyperplane of a 4-D toroidal cube. Hyperbox asteroids tumble through all four dimensions — what you see is their shadow: the orthogonal projection onto your hyperplane, morphing as they tumble. Your shots are hyperplanar — swept along the 4th axis — so what you see is what you hit. Color reads 4-D depth: red is ana of you, blue is kata, white is level with you. Your hull is a thin slab in the 4th axis — only white rocks can ram you, and a quick Q/E slide turns a collision into a fly-through. The arena is a hall of mirrors: the teal wireframe is the periodic cell lattice, and every rock repeats across it — all its ghost images out to three arena widths are real targets. Shots split a box along its longest axis; sixteenth-volume fragments vaporize.
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