SCORE 0
SHIPS ▲▲▲
WAVE  1
ROIDS 0/0 (on screen / total)
W-COORD +0.00
SCANNER  ◂ port · starboard ▸  (white = can hit you) ↑ far · near ↓  ·  center line = dead ahead

TESSEROIDS

4-DIMENSIONAL ROCK CLEARANCE · PERIODIC HYPERCUBE SECTOR

You fly inside a 3-D hyperplane of a 4-D toroidal cube. Hyperbox asteroids tumble through all four dimensions — what you see is their shadow: the orthogonal projection onto your hyperplane, morphing as they tumble. Your shots are hyperplanar — swept along the 4th axis — so what you see is what you hit. Color reads 4-D depth: red is ana of you, blue is kata, white is level with you. Your hull is a thin slab in the 4th axis — only white rocks can ram you, and a quick Q/E slide turns a collision into a fly-through. The arena is a hall of mirrors: the teal wireframe is the periodic cell lattice, and every rock repeats across it — all its ghost images out to three arena widths are real targets. Shots split a box along its longest axis; sixteenth-volume fragments vaporize.

mouse look  ·  click / space fire
W A S D thrust  ·  R / F up / down
Q / E slide ana / kata (4th axis)
, / . roll  ·  Z / C pivot nose into the 4th axis
shift + mouse hyper-look: pivot right/up axes into the 4th axis
enter restart after game over

CLICK TO ENGAGE